Dark Elf Battlemage creation - Part 2 - Blockouts 1

Making Of / 26 May 2020

Hello!

Based out a lot of the main clothing/armour over the weekend and got the face to a more refined point. 

In the end I changed a few things in the base mesh proportions to fit the concept more accurately as when i started adding clothing some parts were looking a bit squished. Main thing is the neck and leg length increasing, as well as minor torso tweaking.

The pants are the most finished bit at the moment and have several zbrush layers to controll the folds and edging. I've found it super useful to go way over the top with the strength of detail using layers and then bring it back down to a level that I like. Stops the indecision of how far to sculpt since its nondestructive.

Also made a few VDM brushes for fabric edging to make unique and consistent edging for patterns. Which again I used on layers to control the strength

Should be one more pass of base meshes and thickening of the pieces and then onto getting the hair in place. 




Some extra closer shots.