Dark Elf Battlemage creation - Part 4 - Blockouts Final

Work In Progress / 05 June 2020

Hello!

Final set of body blockouts are done now so I can finally start going back into Zbrush and detailing the outfit pieces.

The main chunk of work for this part was getting making the rough icon shape from the concept into something more concrete. I ended up going down the same route as the weapon iconography but with a different pose. 

I created the pose using the elfs zbrush model and a basic rig. Then imported it back into zbrush and transfered the pose to a detailed mesh. The horns and spikes were parts of my store asset packs and the wings/hair are a load of repeating meshes moved around with latices in maya.

Horns/scales from these:

https://www.artstation.com/marketplace/p/ezlg/zbrush-snakeskin-21-vdm-brushes 

https://www.artstation.com/marketplace/p/aRzx/zbrush-horns-vol-1-vdm-imm-brushes 


The weapons still need the large bits blocked out but thats relatively simple since the icon work is already mostly there.


Additional Icon renders in other materials for fun.



  



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