Hello!
I've been spending quite a while tweaking and adding detailing to the Highpoly mesh. It's been a lot of fun getting into the microdetailing along the shoulders and armour.
Also I ended up creating quite a few custom VDM brushes for this to save time on the smaller details like the seams and stitching between pieces.
All the renders for the Highpoly were done in keyshot using a simple 3 Point setup and a plastic material with procedural occlusion/curvature colour. They were pretty heavy rendering time wise (A good 4 hours a render) but I normally leave it running at low core useage in the background while doing other things. I think its worth the time just to not have super noisy renders :D
The nonhelmet version has some additional hair strands down the sides of the head that would be pushed against the head with the helmet on.
Extra renders of the gloves, these used a ton of VDM to turn the basemesh surface into something more interesting.



























